Once the flash's duration expires, its effects will gradually disappear from the player's screen over 1 second. Nearsight, which reduces the agent's max vision radius.Īn agent with a Flash debuff has their vision replaced with an opaque, colored screen.Plasma Blind, which obstructs most of the agent's vision.Flash, which completely obstructs the agent's vision.An agent can only have a maximum amount of overhealth that does not take both their overhealth amount and their remaining shields over a total of 50 points.Īn agent with a Recovery buff has both their health bar and shields (if applicable) replenished over time.Īn Agent with Tracer Rounds buff Debuffs Blind Īn agent that is blinded could be affected by one of three effects that are known as blinds: In addition to healing themselves, an agent with an Overheal buff will gain bonus HP if their health is already at 100 and they have fewer that 50 shield points. Entering combat with a Heal buff will pause the effect until the agent is considered to have left combat, although the duration of the buff will not be paused along with the effect. Specific abilities with Combat Stim may also grant some additional effects.Īn agent with a Heal buff (also referred to as Health Regen) has their health bar replenished over time. All Combat Stims increase fire rates, reload speeds, and recovery speeds. 3 Other Status Effects in specific game modesĪn agent with a Combat Stim buff has increased stats.With the right strategies and a bit of creativity, she can be a formidable opponent on the battlefield. In conclusion, Viper is a unique Controller with a skill set that can control and dictate the flow of the game. Deploy Viper's Pit on a site to completely deny entry or to retake control. Use Poison Cloud to block choke points or deny Spike plants. Place Toxic Screen on common entry points to disrupt enemy pushes. After planting, use Snake Bite and Viper's Pit to deny defuses and control the post-plant situation. Deploy Poison Cloud on common hiding spots to force enemies out. Use Toxic Screen to create safe paths for your team, especially on open sites. Remember, Viper gets increased vision and damage inside her pit, so use this to your advantage. On defense, use it to lock down a site or to stall a push. On attack, deploy it post-plant to make retakes a nightmare for the enemy. It can single-handedly win rounds when used correctly. Its lingering effect can also be a great tool to finish off low-health enemies. It's especially effective post-plant, forcing enemies out of position or delaying defuses. Viper's molotov, the Snake Bite, is perfect for denying enemies specific areas or delaying their push. And the best part? You can pick it up and redeploy it, making it a versatile tool in Viper's arsenal. On defense, it can be a great tool to delay pushes or deny Spike plants. On attack, use it to block crucial sightlines or to create a safe space for planting the Spike. The Poison Cloud can be both an attacker's dream and a defender's nightmare. Remember, it can be activated and deactivated, so use it wisely to confuse your enemies. The key is to place it strategically, ensuring it covers maximum ground and disrupts enemy positions. It can cut sites in half, block long sightlines, and create safe passages for your team. Either way, you'll be able to enjoy victory after victory! 1. No more guessing - we have all your Viper lineups ready to go! Check it out to see all Viper's top-rated lineups in 2023. Beat your enemies on any map with Gazoom's Valorant mapping too l, which gives you access to all Viper's lineups.
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